Dissidia Final Fantasy Opera Omnia | NarikChase Review

Dissidia Final Fantasy Opera Omnia is a 2017 mobile free-to-play role-playing game co-developed by Square Enix and Koei Tecno, published by Square Enix, and released for the iOS and Android.

Campaign: Opera Omnia features an extensive campaign with an interesting (but not so interesting) story filled to the brim with a ton of characters from all over the Final Fantasy lore. The campaign is split up into chapters and to advance players have to complete quests and/or meet certain conditions. There’s some freedom in the way players can tackle a these chapters as their are side quests that offer better rewards while others can lead you to additional characters for players to obtain.

If you’re looking for a Final Fantasy game with a really deep and engaging story, this isn’t the Final Fantasy for you. Like the Dissidia series, heroes and villains from the franchise are brought to a new world in an effort to tip the scales of a war between the Goddess of Harmony Cosmos and God of Discord Chaos.  However, Torsions have opened up across the world bringing with them monsters of varying size and shape. Now, it’s up to the warriors of light led by a talking moogle to defeat the monsters and close the Torsions. The story isn’t all that particularly interesting and for the most part you’re not going to understand what’s happening.

Now, the game is packed with shit ton of characters, to the point that it’s stupid.  And honestly, I’m a huge Final Fantasy fan and even I had some trouble keeping up with them. However, the characters the highlight of the game. You’ll find yourself more interested in the relationships and exchanges between characters more than the actual story. (4 out of 5)

Gameplay: The game is a pretty standard JRPG with its character customization and turn-based battles. Players are given the option to have ten teams of three, each character possessing specific abilities and fighting styles that changes the team dynamic. The combinations are endless. Characters can be leveled up with crystals earned in battle. Players can customize and strengthen their characters’ gear, abilities, and weaponry. Hell, there’s even summons to level them up to make them more effective in battle and elemental weaknesses to consider.

What makes Opera Omnia’s combat system different is the re-introduction of the Bravery system, something that was introduced in the Dissidia fighting games. This game mixes both the traditional turn based combat of the Final Fantasy series and this Bravery system. In combat, players can choose to use HP based-attacks or Bravery attacks. The amount of HP damage you give or receive depends on how much Bravery your opponents have or you’ve saved up. Depleting an opponents’ Bravery will have them enter a break state which allows for critical hits.

What makes this game so special is how un-reliant it is on the purchasing system. Yes, it would be great to purchase additional benefits but the game can be played without spending a dime. (4 out of 5)

Graphics: The graphics are what you’d expect from a Final Fantasy game. The Chibi-like character models actually work for the cinematics which tell the story through the great interactions of the characters. The level designs both through in-game and through the cinematics are great to look at. The monster designs are beautifully rendered. (4 out of 5)

Score: Perhaps one of the best aspects of the game is the soundtrack. Not only does it bring back the Dissidia theme but also samples from all of the other Final Fantasy games. There are some remixes that keep the gameplay nostalgic. Hell, you’ll probably let the game play out just to listen to the music. The sound design is quite beautiful though it doesn’t break any new ground. The attacks have impact, enemy sounds are diverse, and of course there’s the production quality behind the game itself. Sadly, the characters don’t have voice performances and are limited to brief chuckles, moans, groans, and noises of the like. Still, it’s a great game to listen to. (5 out of 5)

Replay Value: For a free-to-play game, there’s a shit ton of content readily available for players. First, there are a lot of characters to acquire and several ways of going about do it. There are quests in the main campaign, the weekly events, and the Lost Chapters mode. So there are characters to get around every corner.

There are co-op events in which players can take on challenges together. This is one of the best aspects of the game as many fans of the series have wanted to have online play with other players. The w There’s the grinding aspect (of course, this is a Final Fantasy game) but it’s helped immensely with the Auto-Battle which honestly, gameplay can be a bit repetitive.

It’s amazing to see a game be so generous with its content and there’s no shortage of unlockables. There are tons of weapons and equipment, and even character specific ones, that will increase the strength and efficiency of the characters. There are bios for each character that gives info on those you aren’t familiar with. There’s even more to find in the game. This game just has so much to keep players invested. (4 out of 5)

The Verdict: In the end, Dissidia Final Fantasy Opera Omnia is not only a great mobile game but also one of the best Final Fantasy games. There’s a lot to love about the game. Yes, the story isn’t as engaging as it could be and the gameplay can be a bit repetitive. However, there so much more to like. The music is fucking fantastic, the combat system is good, a large roster of characters with unique abilities and fighting styles, tons of unlockables, a great online gameplay, and good graphics. Dissidia Final Fantasy Opera Omnia gets 4 out of 5. For fans of the series this is a definite must have.

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